Task #5225 (closed)
Opened 13 years ago
Closed 13 years ago
Bug: Always 256x256 tile size from rendering engine
Reported by: | cxallan | Owned by: | cxallan |
---|---|---|---|
Priority: | minor | Milestone: | OMERO-Beta4.3 |
Component: | General | Version: | n.a. |
Keywords: | n.a. | Cc: | atarkowska, jburel |
Resources: | n.a. | Referenced By: | n.a. |
References: | n.a. | Remaining Time: | 0.0d |
Sprint: | 2011-05-19 (12) |
Description
When a caller asks for the tile size from the rendering engine it is always 256x256 when a pixels pyramid is present.
Change History (3)
comment:1 Changed 13 years ago by cxallan
- Status changed from new to accepted
comment:2 Changed 13 years ago by cxallan
- Cc atarkowska jburel added
comment:3 Changed 13 years ago by Chris Allan <callan@…>
- Remaining Time changed from 0.1 to 0
- Resolution set to fixed
- Status changed from accepted to closed
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(In [8babf82771a54f0d91b8d15a07a4ae93ef95a1b5/ome.git] on branch develop) Ensuring that rendering engine tile sizes are correct. (Fixes #5225)